“Selfies, GIFs and Supercuts as New Networked Forms of Critical Thought”
Friday, May 25, 3:30-5pm, Kresge 2380
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Workshop: Making Course Content Accessible
• Wednesday, April 18, 3:30-4:30pm, Kresge 2524
We all know that making course content accessible for students with disabilities is the law, but it also can also help everyone to have a richer learning experience. In this introductory workshop you will discover the challenges all students can encounter while using Canvas and will learn the simple steps that can dramatically improve the accessibility of course content.
(offered in conjunction with Northwestern IT Teaching and Learning Technologies)
Workshop: Pokemon Go! and Games in the Classroom: Mobile, Serious, Location-Based
• Monday, April 23, 3:00-4:30pm, Kresge 2530
• Thursday, April 26, 3:00-4:30pm, Kresge 2530
After this workshop, you will be able to converse with your relatives with ease about Pokémon Go! and other mobile/location-based games. Following an introduction to game use and study in higher education; we explore examples of serious games made with ARIS.
Workshop: Building non-linear stories and games with ARIS (Part 1)
• Monday, May 7, 3:00-4:30pm, Kresge 2530
• Thursday, May 10, 3:00:4:30pm , Kresge 2530
In this workshop, we cover the basics of how to build a simple game, story, or scavenger hunt. We will talk about storyboarding, collecting graphics and materials, and how the ARIS platform is organized.
Workshop: Building non-linear stories and games with ARIS (Part 2)
• Monday, May 21, 3:00-4:30pm, Kresge 2530
• Thursday, May 24, 3:00-4:30pm, Kresge 2530
In this session, we build on the knowledge and skills of the previous workshop by learning about even more features and adding them to our game. We also introduce a simple type of augmented reality that allows showing custom images or videos when game players bring their mobile phone cameras close to known objects.
For more information or registration via email, contact email@example.com